8-bit microprocessor game list
Look back on the week
Reflecting on the process of creating a simple game using the 6502 this week, I took a moment to browse through lists of games developed with it. I was struck by the familiarity of many of them—games like Donkey Kong, Pac-Man, or Galaga. Even as I struggled with making a number-guessing game, seeing characters move and dodge obstacles, or games with complex rules implemented in such a low-level language made me pause in awe of the programmers of the past.
Perusing the lists, I stumbled upon my beloved Pokémon games, not developed with the 6502 but with its sibling, the Z80, another 8-bit microprocessor. Discovering that these intricate Pokémon games, with their myriad elements, were created using such a low-level language astounded me. It made me rethink my earlier, somewhat casual assumption that creating something as simple as a first-generation Pokémon game would be easy. Contemplating the thought of developing that game in such a low-level language, I couldn't help but marvel at how it might be even more impressive than developing AAA games like GTA or Cyberpunk today.
Games with source code available on release
Title | First release | Genre | Engine license | Content license | Original developer | Additional information |
---|---|---|---|---|---|---|
Akalabeth: World of Doom | 1979 | Role-playing video game | Public domain software | Freeware | Richard Garriott | Richard Garriott distributed the Applesoft BASIC written game originally as source code. Also later Origin Systems offered the source code on their FTP servers.[1][2] |
Barkley 2 | 2021 (cancelled) | ARPG | Proprietary/CC BY-NC 4.0 (engine/game code) | CC BY-NC 4.0 | Tales of Game's Studios | Source code released to the public under no license on 11 June 2021, upon the cancellation of the game.[3] |
Barotrauma | 2017 | Role-playing video game | restrictive (only mods)[4] | Proprietary | Undertow Games / Joonas "Regalis" Rikkonen | The game was released in 2017 commercially on Steam by independent developer Undertow Games (Joonas "Regalis" Rikkonen). Source code was released on 4 June 2017 on GitHub |
Beneath a Steel Sky Remastered | 2009 | Adventure game | GPLv2+ | Proprietary | Revolution Software | Source code released under the GPL.[7] |
Bomb Alley | 1983 | Turn-based strategy | Proprietary | Proprietary | Strategic Simulations / Gary Grigsby | The game used the same engine used by Grigsby's previous Guadalcanal Campaign, which was coded and distributed as uncompiled Applesoft BASIC.[8] |
Diamond Trust of London | 2012 | TBS | Public domain software | Public domain | Jason Rohrer | Following a Kickstarter crowdfunding campaign Diamond Trust of London was developed by Jason Rohrer and published by indiePub. |
DONKEY.BAS | 1981 | Racing game | Proprietary | Proprietary | Bill Gates, Neil Konzen | Was written by Microsoft co-founder Bill Gates and Neil Konzen in 1981 and was included with early versions of the PC DOS operating system for the original IBM PC. |
Doom Classic | 2009 | First-person shooter | GPLv2+ | Proprietary | id Software | Source code of the iOS port released in November 2009 as it is based on the PrBoom source port.[10][11][12][13] |
ELIZA(DOCTOR) | 1966 | Chatbot / Rogerian psychotherapistsimulator | Public domain software / CC0 | Public domain | Joseph Weizenbaum | ELIZA is an influential video game predecessor written at the MIT Artificial Intelligence Laboratory by Joseph Weizenbaum between 1964 and 1966. |
...etc)
Reference
https://en.wikipedia.org/wiki/List_of_commercial_video_games_with_available_source_code / Wikipedia / List of commercial video games with available source code: Revision history
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